Iron stops being a major problem, but gold becomes a real bottleneck for awhile. But the reason it does that is because it opens up alloys used in other mods. It makes smelting items return double and opens up a world of special tools, so at first blush it looks like cheating. It’s multiblock structure that takes a couple hours to build and in mod games is usually the first big thing built. Resources never stop being a constraint exactly, but take something like Tinker’s Construct’s Smeltery. It becomes a game of building the machine to build the machine to build the machine. They really come into their own once you start getting into the high end tech mods. I’ve done both, the big machines that do stuff engage my brain in a way the other doesn’t. Some people like to build the pretty castles, others like building things which do stuff. There’s a massive sense of accomplishment to one of those projects. You’re missing part of why people build them. Our world still retains the friction of hostile mobs, the day/night cycle, and the fact that there are still many resources we simply have to collect ourselves. So, as long as we’re willing to log in and idle, we can collects some resources. So to get these to run, you have to stand by and let them do their thing, which is why each has a safe room for you to idle, often positioned in an optimum location to encourage spawns just where you want them… or so I am told. Nothing happens when nobody is logged in and when you get too far away, the game unloads things in order to manage memory and processor resources. The thing about Minecraft is that you have to be logged in and close enough to the automated system for the game to load it up. So, with all that we have no resource constraints, right? Then he took over and built a giant tower farm.Īnother “falling to a collection floor” sort of farm which yields enough ender pearls that Aaron now gets around by throwing them freely. So I logged in, switched myself to creative mode, poked a sizable hole in the roof of the nether above our nether roof transportation hub, and that was that. He just assumed I knew about that option but that it wouldn’t work for some reason, grossly overestimating my Minecraft knowledge. After quite a bit of time passed Aaron finally suggested that I might just turn on creative mode and punch through. I spent a couple weeks looking up ways to do this, many of which were convoluted and required changing server jars or using buggy world editors, all of which was generally impractical. Aaron tried a couple of the hacks to break through, then asked me to look into it. The ideal way… or perhaps the only way… to do this is to poke a hole through the bedrock in the roof of the nether and build up there. This was the one that needed some help from me. You can then press a button to crush them, reducing their hit points, and which point you can wade in and finished them off, collecting the resulting experience. You then idle while they are collected, being alerted to the requested number being reached by a light being lit. I have already written about the Guardian Farm, but since I am making a list I thought I have better at least mention it. So down below that platform his an area where he brings mobs and charged creepers together to collect heads.Īlso, down in his mine Aaron has built a zombie farm where, at the flick of a switch, you can stand in a single spot and have zombies delivered to you to slay if you need to level up or require some zombie flesh, though the latter now has a more efficient option. When a charged creeper blows up… with much greater force than a normal creeper… and kills another creature, that other creature leaves behind a head. Of course, the question is, why would he want a charged creeper? The lightning would also light the netherrack, so it was easy to tell which creeper had been charged. Then, once all the holes had a creeper, he hung around the area waiting for a lightning storm to pass by and strike some of the creepers. At night, when things are spawning on the platform, Aaron lured creepers down each of those holes, then put a name tag on them so they would not despawn when he left the area. The red squares are netherrack, and in the middle of each of those is an empty square which contains a glassed in chamber. That has been around for a while.Ī more recent addition was the charged creeper farm, which is the large cobblestone platform with the red squares. It is arranged such that golem spawns in the water and gets washed down to a place where you can harvest him for iron. The iron golem farm is the smaller pool in the middle of what is essentially a village.
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